The first DLC, The Crimson Court, released on 19th of June 2017. There should always be a chance, but my luck has been pretty consistent that I tend to run into it a bit more than I think I should be, given that it's a mini boss.Welcome to the official subreddit for the games Darkest Dungeon 1 & 2!ĭarkest Dungeon is available for PC, Mac, Linux, PS4, PSVita, iPad and Nintendo Switch! Not quite as restircted as the Shambler is, but maybe have it so that you can at least have a decent chance of avoiding it by keeping your light up so that you can feel free to take parties that would be sub-par against it down into the dungeon without worrying too much about whether or not you'll run into it. I wouldn't mind if your chances of encountering the Collector were based on your light level. You either always have a party capable of dealing with it, which can limit your party options, or you risk it and take a party not able to deal with it, then hope the game doesn't screw you when you try to run (which has happened to me a couple of times.) The main difficulty of the Collector is the fact that you can't really plan for encountering it. In my experience, having a group with no real means of inflicting DOT makes the fight a lot harder, and in some cases it was borderline impossible as any damage I did was almost always healed away by both the Collector's life drain, and the vestal's heal. The problem is that, since the Collector is completely random, you might not always have a good group. The plague doctor is especially effective I've found, since she can inflict DOT and can reliably stun, both of which make the Collector quite easy. When I have a party that has at least two of it's members with character's that deal DOT, the Collector usually doesn't pose that much of a problem for me. The Collector is actually reasonably easy if you happen to be rolling with a party that has a lot of DOT, such as a Hellion, Plague Doctor, or Jester. That said, I LOVE the art on him and the heads. If he shows up, he shows up, and you better hope you have the right comp to deal with him. The problem is, unlike the Shambler, you can't readily plan to avoid him. Much like the Shambler, he feels like a mission wrecker if you haven't planned for him. There was also a fair bit of luck involved in terms of stuns landing and dodges and so forth. I just happened to have crews that could handle him tolerably. My impression of the Collector (despite my success) is that I got lucky with my team comps. In some ways they had a harder time with the Collector - it took longer to take him out, so he got off a summons and pretty nasty Life Steal, but when they were done they were still in good enough shape to go after the Prophet (successfully, barring one Affliction). This was a double Lunging Crusader build, spec'd for Damage (not my usual strat, but I wanted to see how exploiting unholy damage buffs would work out). We ran into a Madman and two Bone Commanders before we hit the Collector just before the Prophet. The second was a team going after the Veteran Prophet. It pretty much wrecked our stress levels with both Abom's in Beast Mode, but we got out ok. Fortunately it was the last encounter in the dungeon. I invoked that backup plan when the Collector showed up. But I definitely had to go all in - I had been running one Abom in human mode for stuns with his beast mode as a backup plan. He basically got one action - summoned a crew - before the team finished him off. I got a stun off on him first round before he could act, and the Abom's just started pounding him. Ran into the Collector twice last night, back-to-back missions.įirst was an apprentice run with two level 0 abominations.
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